Select an intention to explore methods...

I want to have additional perspectives about my users

I want to identify appropriate values to drive my design work

I want to figure out how to break my design work

I want to evaluate my design outcomes

I want to apply specific values in my design work

I want to align my team in addressing difficult decisions

I want to better understand my responsibility as a designer

Return to all intentions

I want to have additional perspectives about my users

Methods that will aid you to consider their users and stakeholders more broadly and incorporate user values into their design/decision making.

I want to identify appropriate values to drive my design work

Methods that support value discovery and consideration in your design during the design exploration phase.

I want to figure out how to break my design work

Methods that will help you envision different possibilities of their design through ethical lenses.

I want to evaluate my design outcomes

I want to apply specific values in my design work

Methods that aim to elicit values and guide you to apply identified values to your design process.

I want to align my team in addressing difficult decisions

Methods that will enable your digital teams to build consensus when it comes to difficult decisions using quantitative evaluation results, policies and checklists.

I want to better understand my responsibility as a designer

Methods that encourage personal reflection of your responsibility and ethical standpoint as a designer.

Re-Shape: A Method to Teach Data Ethics for Data Science Education

Re-Shape is a method designed to educate practitioners about the ethical responsibilities expected of them while they engage in data collection or using data for product design.

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Multi-Lifespan Co-Design

The Multi-Lifespan Co-Design is a method designed to help practitioners actualize the ideas envisioned from the multi-lifespan timeline activities.

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Multi-Lifespan Timeline

Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to society during that time range. 

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Model for Informed Consent Online

Model for Informed Consent is an approach for designing informed consent for online products and services. The method was developed to achieve five goals when interfacing with users including, disclosure, comprehension, voluntariness, competence, and agreement.

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Metaphor Cards

Supports generative metaphorical design thinking around information systems for international justice.

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Empathic Walkthrough: Idea Generation Through Empathy

A design method that empowers designers to connect more with the sociocultural context of the user as a means of stimulating empathy for the user and to adequately foreground the problems they might be facing.

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Design Fiction Memos

Designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios.

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Monitoring Checklist

Product auditing method that helps product owners to evaluate and monitor the ethical impact of their shipped product on their users.

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Hippocratic Oath

A qualitative method that aims to help product managers shape the ethical impact of their product.

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Time-lines: A World-Building Activity for Values Advocacy

Time-lines is a design activity created for an individual or group of technology professionals to engage in perspective-taking scenarios that form discussions about ethics and values in technology.  

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Layers of Effect

Layers of Effect is a method designed to assist designers to evaluate the primary and secondary levels as well as forecast “unintended” as tertiary levels of effects of their product. The end goal is to help designers to re-frame the design of their product. 

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Maslow Mirrored

Inspired by Maslow’s Hierarchy model, the goal of this method is to help designers identify both positive and negative impacts of their product on the users. 

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Dichotomy Mapping

Dichotomy mapping is a framework that helps designers to map and evaluate contrasting aspects — “harmful” and “beneficial”--- of each of their design features. 

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The Oracle of Transfeminist Technologies

The Oracle of Transfeminist Technologies is a generative series of design contexts presented as cards, intended for designers to draw inspiration from and design with a visionary transfeminist perspective.

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Tarot Cards of Tech

Provocative considerations presented as cards, designed for technology professionals to more deeply consider the impact of their work and to prevent unintended negative impacts.

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Microsoft’s Inclusive Design Toolkit

Microsoft's Inclusive Design Toolkit is a collection of digital resources and cards for design teams to recognize exclusion, learn from diversity, and design for disabled people. 

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Motivation Matrix

Designed for industry designers and teams to more deeply understand users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.

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Inverted Behavior Model

An evaluative model, designed for industry teams to critically evaluate design features to reveal their associated user behaviors and consequences. 

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Data Ethics Canvas

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Co-Evolve Technology and Social Structure

A method that encourages designers to engage with both the technological and socio-structural implications in their design space.

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360 Review

360  Review is a method that provides “comprehensive view of every entity that is affected by the ideation, and creation, shipping, and scaling of the product”(Zhou, 2021)

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Blackmirror Brainstorming

Consider the impacts of your work by generating a list of anti-goals.

Guard against the negative effects of your goals by identifying how the product could be misused.

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Design with Intent

Explore interactions between design and people's behavior across products, services and environments, both digital and physical using a collection of design patterns.

Assess the nuance of the interactions between design and people's behavior in your design using a collection of design patterns.

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Diverse Voices

Collaborate with diverse expert panels to improve the inclusivity of tech policy documents.

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Eliciting Values Reflections by Engaging Privacy Futures Using Design Workbooks

Reflect and evoke futures about privacy to jumpstart your design process.

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Envisioning Cards

Scaffold moral and technical imagination around the design of new technologies.

Consider the long-term and indirect effects of your designed technologies.

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Ethical by Design: A Manifesto

Refer to a list of principles to make informed choices, regardless of their familiarity with ethical guidelines or the area of application.

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Ethical Contract

Find common ethical ground with all stakeholders by building an ethical contract.

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Ethical Disclaimer

A worksheet designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.

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Ethicist as Designer: A Pragmatic Approach to Ethics in the Lab

Present the process of pragmatic value analysis and tasks of an ethicist.

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Ethicography

Discover value interaction in decision-making by visualizing design team activities and dialogues.

Identify value applied in my design decisions

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Idea Generation through Empathy

Stimulate empathy within the design context while generating solutions.

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In-Action Ethics

Reflect moral accountability as governance in your project and anticipatory actions for ethics.

Take situated, exploitative and design-oriented approaches to manage ethics in your HCI projects.

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Inclusive Design Toolkit

A collection of digital resources and products, designed for professionals to implement inclusive design practices in relation to vision, hearing, thinking, reach/dexterity, and mobility in their workplace practices.

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Making an Ethical Decision

A software application that helps designers and technology practitioners think through challenging ethical scenarios when developing products.

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Moral Agent

A game within the Ethics for Designers Toolkit consisting of various components such as moral value cards, name cards, and an overview of moral values, designed for a team of designers to generate ideas while considering a set of values. 

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Moral and Legal Decks

Playfully reflect on new technologies within design using four privacy, ethics, law and security themed cards.

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Moral Value Map

A worksheet within the Ethics for Designers Toolkit, designed for a team of designers and stakeholders to map value priorities, concerns, and effects of your existing design.

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Normative Design Scheme

Brainstorm design opportunities with normative theories through a list of the ideation questions.

A worksheet within the Ethics for Designers Toolkit, designed for a team of designers to shape, brainstorm, and formulate their design goals for a product through different ethical theories. 

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Mapping Self In Society (MASELFS)

Consider using new location-based technologies in ethically sensitive ways for research using a framework designed for teaching personal geography & critical spatial inquiry.

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Scenario Co-Creation Cards

Cards built upon Value Sensitive Design methods with the purpose of identifying held values by prompting discussions that lead to implicit and explicit expression.

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Security Cards

A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.

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Security Fictions

A role-playing game designed for teams of software developers to identify various security threats in their software and how to better approach these issues 

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Speculative Enactments

Enact your designs in a speculative setting to record how it performs in a context.

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Direct and Indirect Stakeholder Analysis

Map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology.

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Stakeholder Tokens

Identify and map various stakeholders an their interactions through a playful toolkit.

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The Ethical Design Scorecards for Digital Teams

An assessment technique designed to help practitioners investigate the ethical implications of their products and services.

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The Ethics and Inclusion Framework

Examine your product or service (PoS) from a list of perspectives in order to identify, mitigate and account for the actual and potential adverse impact of your solution.

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Value Sensitive Action Reflection Model

Reflect on your design using designer or stakeholder generated value-sensitive prompts in a co-design activity.

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Value Sketch

Sketching that helps designers and practitioners gain insight into the different kinds of values participants assign to the variable under study.

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Value-Oriented Semi-Structure Interview

Tap into stakeholders’ understandings, views and values about a technology using semi-structured interview questions.

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Values at Play

Verify desired embedded project values from the list of values the team identified initially

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Design for Social Accessibility Method Cards

A card deck designed for teams of design practitioners to mediate useful interactions between themselves and disabled people, while enabling designers to center their design work around disabled people’s perspectives.

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Value Scenario

Emphasize on scenarios and context of use, and direct and indirect stakeholders of technology.

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Judgment Call The Game

Consider a product from multiple stakeholder perspectives through a collaborative game.

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De-scription

Worksheet within the Ethics for Designers Toolkit which consists of a worksheet that enables a designer duo to deconstruct existing designs and train their moral sensitivity as a designer. 

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Ethics Canvas

Investigate and analyze the ethical implications in your research and innovation projects with your team using a straightforward collaborative tool.

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HuValue

A card-based design tool for thinking about and discussing human values.

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GenderMag

Contemplate about a software through perspectives of gender inclusivity an bias.

Review a software to consider behaviors of various gender-based aspects.

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White Hat Design Patterns

A guidebook of principles and steps designed to help industry individuals and teams generate designs from a new perspective centered around ethical design principles and practices.

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Adversary Personas

An interactive role-playing game, designed for industry teams to critically engage and think broadly and creatively about potential cybersecurity threats.

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This methods microsite is based off of analysis which is available in a preprint manuscript. Feel free to review our methodology and other details! We welcome your comments and feedback! Please also use this form if you would like to suggest a method as an addition to the collection!