Ethical-Dilemma/ Tension Cards are elicitation tools, part of A.E.I.O.YOU: Vowels of Ethics Toolkit for Ethical Reflection, to engage individual practitioners to reflect about their present or past ethical dilemmas as well as categorize them using the Tension Cards Categorization Worksheet. The toolkit seeks to describe and create awareness of ethical Read more…
A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.
Co-design activities and processes that emphasize long(er) term anticipatory futures with implications for multiple and future generations.
Model for Informed Consent is an approach for designing informed consent for online products and services. The method was developed to achieve five goals when interfacing with users including, disclosure, comprehension, voluntariness, competence, and agreement.
Supports generative metaphorical design thinking around information systems for international justice.
Design fiction memos is a method designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios. It also enables practitioners to explore the power and impact of organizational authority on their work.
Hippocratic Oath is a qualitative method that aims to help product managers shape the ethical impact of their product. This method encourages designers to reflect on their vow to protect the interest of users while developing a product.
A role-playing game designed for teams of software developers to identify various security threats in their software and how to better approach these issues.
Speculative Enactments is a method that allows designers to enact possible future technology outcomes with users to explore how the participants’ reactions to consequences of the enactments.
Use a stakeholder analysis to map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. Based on this mapping, list potential harms, benefits, or tensions relating to different stakeholder relationships.
Tap into stakeholders’ understandings, views and values about a technology using semi-structured interview questions.
Judgment Call the Game is a team-based game that centers on Microsoft’s principles of ethics, designed for technology professionals to further understand the ethical implications of product work and implement their findings into future work.