Dilemma Postcards are communicative tools, part of A.E.I.O.YOU: Vowels of Ethics Toolkit for Ethical Reflection, that will allow practitioners to easily express, share, and resolve the dilemmas they face in their everyday practice through stories. This toolkit seeks to describe and create awareness of ethical dilemmas and tensions faced by Read more…
Tracing the (Ethical) Complexity is a mapping toolkit, part of A.E.I.O.YOU: Vowels of Ethics Toolkit for Ethical Reflection, that allows practitioners to map an ecological complexity model consisting of various individual, organizational, or societal factors using a toolkit provided to them. The toolkit is also designed for practitioners to easily Read more…
Ethical Disclaimer is a part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.
Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range. This method can be used in conjunction with the Multi-Lifespan Co-Design method.
Timelines is a design activity created for an individual or group of technology professionals to engage in perspective-taking scenarios that form discussions about ethics and values in technology.
Layers of Effect is a method designed to assist designers to evaluate the primary and secondary levels as well as forecast “unintended” as tertiary levels of effects of their product. The end goal is to help designers to re-frame the design of their product.
Dichotomy mapping is a framework that helps designers to map and evaluate contrasting aspects—“harmful” and “beneficial”—of each of their design features.
The Oracle of Transfeminist Technologies is a generative series of design contexts presented as cards, intended for designers to draw inspiration from and design with a visionary transfeminist perspective.
The Motivation Matrix is intended to engage industry designers and teams in more deeply understanding users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.
A research method for value discovery, identifying how values were first identified and how these values impacted later design decisions by visualizing the interplay of identified values.
The Inclusive Design Toolkit is a collection of digital resources and products, designed for professionals to implement inclusive design practices in relation to vision, hearing, thinking, reach/dexterity, and mobility in their workplace practices. Example of elements to consider when evaluating inclusive design practices from the toolkit website.
Cards built upon Value Sensitive Design methods with the purpose of identifying held values by prompting discussions that lead to implicit and explicit expression.
A role-playing game designed for teams of software developers to identify various security threats in their software and how to better approach these issues.
Speculative Enactments is a method that allows designers to enact possible future technology outcomes with users to explore how the participants’ reactions to consequences of the enactments.
Sketching that helps designers and practitioners gain insight into the different kinds of values participants assign to the variable under study.
Values at Play presents initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design.
A card deck designed for teams of design practitioners to mediate useful interactions between themselves and disabled people, while enabling designers to center their design work around disabled people’s perspectives.