A design method that empowers designers to connect more with the sociocultural context of the user as a means of stimulating empathy for the user and to adequately foreground the problems they might be facing.
Product auditing method that helps product owners to evaluate and monitor the ethical impact of their shipped product on their users.
Inspired by Maslow’s Hierarchy model, the goal of this method is to help designers identify both positive and negative impacts of their product on the users.
Dichotomy mapping is a framework that helps designers to map and evaluate contrasting aspects — “harmful” and “beneficial”— of each of their design features.
Provocative considerations presented as cards, designed for technology professionals to more deeply consider the impact of their work and to prevent unintended negative impacts.
Designed for industry designers and teams to more deeply understand users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.
360 Review is a method that provides “comprehensive view of every entity that is affected by the ideation, and creation, shipping, and scaling of the product”(Zhou, 2021)
Empathic Walkthrough combines the use of Design Heuristics in an engineering classroom context with a method designed to connect students with an understanding of the context of the user, product use setting, and sociocultural milieu.
GenderMag enables software practitioners to find gender-inclusivity “bugs” in their software, and then fix the bugs they find. The core of the GenderMag Method is a gender-specialized cognitive walkthrough and a set of GenderMag personas that focus on five cognitive factors in problem-solving styles.
An interactive role-playing game, designed for industry teams to critically engage and think broadly and creatively about potential cybersecurity threats.