A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.
Ethical Disclaimer is a part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.
Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range.
A design method that empowers designers to connect more with the sociocultural context of the user as a means of stimulating empathy for the user and to adequately foreground the problems they might be facing.
Designed for industry designers and teams to more deeply understand users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.
A method that encourages designers to engage with both the technological and socio-structural implications in their design space.
A method for value discovery, identifying how values were first identified and how these values impacted later design decisions by visualizing the interplay of identified values.
Empathic Walkthrough combines the use of Design Heuristics in an engineering classroom context with a method designed to connect students with an understanding of the context of the user, product use setting, and sociocultural milieu.
Cards built upon Value Sensitive Design methods with the purpose of identifying held values by prompting discussions that lead to implicit and explicit expression.
A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.
Map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. List various ways in which stakeholders can be affected by “documenting potential benefits, harms and tensions” (Friedman & Hendry, 2019)
Identify and map various stakeholders and their interactions through a playful toolkit.
A card deck designed for teams of design practitioners to mediate useful interactions between themselves and disabled people, while enabling designers to center their design work around disabled people’s perspectives.
Worksheet within the Ethics for Designers Toolkit which consists of a worksheet that enables a designer duo to deconstruct existing designs and train their moral sensitivity as a designer.
Investigate and analyze the ethical implications in your research and innovation projects with your team using a straightforward collaborative tool.
GenderMag enables software practitioners to find gender-inclusivity “bugs” in their software, and then fix the bugs they find. The core of the GenderMag Method is a gender-specialized cognitive walkthrough and a set of GenderMag personas that focus on five cognitive factors in problem-solving styles.