Ethical-Dilemma/ Tension Cards are elicitation tools, part of A.E.I.O.YOU: Vowels of Ethics Toolkit for Ethical Reflection, to engage individual practitioners to reflect about their present or past ethical dilemmas as well as categorize them using the Tension Cards Categorization Worksheet. The toolkit seeks to describe and create awareness of ethical Read more…
Ethical Disclaimer is a part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.
Co-design activities and processes that emphasize long(er) term anticipatory futures with implications for multiple and future generations.
Model for Informed Consent is an approach for designing informed consent for online products and services. The method was developed to achieve five goals when interfacing with users including, disclosure, comprehension, voluntariness, competence, and agreement.
Design fiction memos is a method designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios. It also enables practitioners to explore the power and impact of organizational authority on their work.
Timelines is a design activity created for an individual or group of technology professionals to engage in perspective-taking scenarios that form discussions about ethics and values in technology.
Microsoft’s Inclusive Design Toolkit is a collection of digital resources and cards for design teams to recognize exclusion, learn from diversity, and design for disabled people.
A research method for value discovery, identifying how values were first identified and how these values impacted later design decisions by visualizing the interplay of identified values.
A worksheet within the Ethics for Designers Toolkit, designed for a team of designers and stakeholders to map value priorities, concerns, and effects of your existing design.
Cards built upon Value Sensitive Design methods with the purpose of identifying held values by prompting discussions that lead to implicit and explicit expression.
Stakeholder Tokens is a playful and versatile toolkit for identifying stakeholders and their interactions. Stakeholder Tokens facilitate identifying stakeholders, distinguishing core from peripheral stakeholders, surfacing excluded stakeholders, and articulating relationships among stakeholders.
Sketching that helps designers and practitioners gain insight into the different kinds of values participants assign to the variable under study.
Tap into stakeholders’ understandings, views and values about a technology using semi-structured interview questions.
Values at Play presents initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design.
HuValue is a card-based design tool for thinking about and discussing human values. This tool supports designers with simple but familiar materials during their design process to analyze everything (object, subject, situation) while remaining aware and sensitive of human values.
A guidebook of principles and steps designed to help industry individuals and teams generate designs from a new perspective centered around ethical design principles and practices.
An interactive role-playing game, designed for industry teams to critically engage and think broadly and creatively about potential cybersecurity threats.