A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.
Ethical Disclaimer is a part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.
Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range.
Supports generative metaphorical design thinking around information systems for international justice.
The Oracle of Transfeminist Technologies is a generative series of design contexts presented as cards, intended for designers to draw inspiration from and design with a visionary transfeminist perspective.
A method that encourages designers to engage with both the technological and socio-structural implications in their design space.
Black Mirror Brainstorms is an exercise modeled after the “Black Mirror” Netflix series, designed for industry teams to critically brainstorm and evaluate negative impact scenarios of their work in order to properly consider their potential consequences.
A worksheet within the Ethics for Designers Toolkit, designed for a team of designers to shape, brainstorm, and formulate their design goals for a product through different ethical theories.
Cards built upon Value Sensitive Design methods with the purpose of identifying held values by prompting discussions that lead to implicit and explicit expression.
A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.
A role-playing game designed for teams of software developers to identify various security threats in their software and how to better approach these issues
Map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. List various ways in which stakeholders can be affected by “documenting potential benefits, harms and tensions” (Friedman & Hendry, 2019)
Identify and map various stakeholders and their interactions through a playful toolkit.
Tap into stakeholders’ understandings, views and values about a technology using semi-structured interview questions.
Consider a product from multiple stakeholder perspectives through a collaborative game.
Worksheet within the Ethics for Designers Toolkit which consists of a worksheet that enables a designer duo to deconstruct existing designs and train their moral sensitivity as a designer.
Investigate and analyze the ethical implications in your research and innovation projects with your team using a straightforward collaborative tool.
A guidebook of principles and steps designed to help industry individuals and teams generate designs from a new perspective centered around ethical design principles and practices.