Data Ethics Canvas
A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.
A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.
Co-design activities and processes that emphasize long(er) term anticipatory futures with implications for multiple and future generations.
Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range. This method can be used in conjunction with the Multi-Lifespan Co-Design method.
Model for Informed Consent is an approach for designing informed consent for online products and services. The method was developed to achieve five goals when interfacing with users including, disclosure, comprehension, voluntariness, competence, and agreement.
Design fiction memos is a method designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios. It also enables practitioners to explore the power and impact of organizational authority on their work.
Monitoring Checklist is a product auditing method that helps product owners to evaluate and monitor the ethical impact of their shipped product on their users.
Hippocratic Oath is a qualitative method that aims to help product managers shape the ethical impact of their product. This method encourages designers to reflect on their vow to protect the interest of users while developing a product.
Timelines is a design activity created for an individual or group of technology professionals to engage in perspective-taking scenarios that form discussions about ethics and values in technology.
Inspired by Maslow’s Hierarchy model, the goal of this method is to help designers identify both positive and negative impacts of their product on the users.
The Oracle of Transfeminist Technologies is a generative series of design contexts presented as cards, intended for designers to draw inspiration from and design with a visionary transfeminist perspective.
Tarot Cards of Tech is a set of provocative considerations presented as cards, designed for technology professionals to more deeply consider the impact of their work and to prevent unintended negative impacts.
Microsoft’s Inclusive Design Toolkit is a collection of digital resources and cards for design teams to recognize exclusion, learn from diversity, and design for disabled people.
The Motivation Matrix is intended to engage industry designers and teams in more deeply understanding users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.
The Inverted Behavior Model in the Design Ethically Toolkit is an evaluative model, designed for industry teams to critically evaluate design features to reveal their associated user behaviors and consequences.
Co-evolve Technology and Social Structure is a method that encourages designers to engage with both the technological and socio-structural implications in their design space. The end goal is to ensure that the technical design is not considered in isolation with their socio-structural impact. Examples of social structures designers can investigate Read more…
360 Review is a systems-focused method that provides insight into all of the stakeholders that are impacted by every aspect of the design and deployment of a product.
Design with Intent is a toolkit card deck and worksheet set, designed for a team of practitioners to approach design and research through intentional exploration of people’s behavior across digital and physical spaces and objects.
A design technique that allows designers to explore privacy features they should integrate into the design of a digital product right from the development phase of the product.
A research method for value discovery, identifying how values were first identified and how these values impacted later design decisions by visualizing the interplay of identified values.
The Inclusive Design Toolkit is a collection of digital resources and products, designed for professionals to implement inclusive design practices in relation to vision, hearing, thinking, reach/dexterity, and mobility in their workplace practices. Example of elements to consider when evaluating inclusive design practices from the toolkit website.
A software application that helps designers and technology practitioners think through challenging ethical scenarios when developing products.
A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.
Speculative Enactments is a method that allows designers to enact possible future technology outcomes with users to explore how the participants’ reactions to consequences of the enactments.
Use a stakeholder analysis to map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. Based on this mapping, list potential harms, benefits, or tensions relating to different stakeholder relationships.
Stakeholder Tokens is a playful and versatile toolkit for identifying stakeholders and their interactions. Stakeholder Tokens facilitate identifying stakeholders, distinguishing core from peripheral stakeholders, surfacing excluded stakeholders, and articulating relationships among stakeholders.
Examine your product or service from a list of perspectives in order to identify, mitigate and account for the actual and potential adverse impact of your solution.
Sketching that helps designers and practitioners gain insight into the different kinds of values participants assign to the variable under study.
Tap into stakeholders’ understandings, views and values about a technology using semi-structured interview questions.
HuValue is a card-based design tool for thinking about and discussing human values. This tool supports designers with simple but familiar materials during their design process to analyze everything (object, subject, situation) while remaining aware and sensitive of human values.
A guidebook of principles and steps designed to help industry individuals and teams generate designs from a new perspective centered around ethical design principles and practices.