Dilemma Postcards

Dilemma Postcards are communicative tools, part of A.E.I.O.YOU: Vowels of Ethics Toolkit for Ethical Reflection, that will allow practitioners to easily express, share, and resolve the dilemmas they face in their everyday practice through stories. This toolkit seeks to describe and create awareness of ethical dilemmas and tensions faced by Read more…

Ethical Dilemma/Tension Cards

Ethical-Dilemma/ Tension Cards are elicitation tools, part of A.E.I.O.YOU: Vowels of Ethics Toolkit for Ethical Reflection, to engage individual practitioners to reflect about their present or past ethical dilemmas as well as categorize them using the Tension Cards Categorization Worksheet. The toolkit seeks to describe and create awareness of ethical Read more…

Ethical Contract

Ethical Contract is part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to list their main ethical objectives, responsibilities, main design goal and sign to commit to these above listed items. This method continues based on the Ethical Disclaimer method.

Ethical Disclaimer

Ethical Disclaimer is a part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.

Multi-Lifespan Timeline

Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range. This method can be used in conjunction with the Multi-Lifespan Co-Design method.

Model for Informed Consent Online

Model for Informed Consent is an approach for designing informed consent for online products and services. The method was developed to achieve five goals when interfacing with users including, disclosure, comprehension, voluntariness, competence, and agreement.

Layers of Effect

Layers of Effect is a method designed to assist designers to evaluate the primary and secondary levels as well as forecast “unintended” as tertiary levels of effects of their product. The end goal is to help designers to re-frame the design of their product.

Motivation Matrix

The Motivation Matrix is intended to engage industry designers and teams in more deeply understanding users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.

Design with Intent

Design with Intent is a toolkit card deck and worksheet set, designed for a team of practitioners to approach design and research through intentional exploration of people’s behavior across digital and physical spaces and objects.

Moral Agent

A game within the Ethics for Designers Toolkit consisting of various components such as moral value cards, name cards, and an overview of moral values, designed for a team of designers to generate ideas while considering a set of values.

Stakeholder Analysis

Use a stakeholder analysis to map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. Based on this mapping, list potential harms, benefits, or tensions relating to different stakeholder relationships.

Stakeholder Tokens

Stakeholder Tokens is a playful and versatile toolkit for identifying stakeholders and their interactions. Stakeholder Tokens facilitate identifying stakeholders, distinguishing core from peripheral stakeholders, surfacing excluded stakeholders, and articulating relationships among stakeholders.

Ethical Design Scorecards

The Ethical Design Scorecard is an assessment technique that is designed to help practitioners investigate the ethical implications of their products and services. The method employs a weighted assessment criteria to determine the ethical implications of different criteria and provides information on areas that require improvement and those that are Read more…

GenderMag

GenderMag enables software practitioners to find gender-inclusivity “bugs” in their software, and then fix the bugs they find. The core of the GenderMag Method is a gender-specialized cognitive walkthrough and a set of GenderMag personas that focus on five cognitive factors in problem-solving styles.