A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.
Ethical Contract is part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to list their main ethical objectives, responsibilities, main design goal and sign to commit to these above listed items. This method continues based on the Ethical Disclaimer method.
Supports generative metaphorical design thinking around information systems for international justice.
A design method that empowers designers to connect more with the sociocultural context of the user as a means of stimulating empathy for the user and to adequately foreground the problems they might be facing.
Design fiction memos is a method designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios. It also enables practitioners to explore the power and impact of organizational authority on their work.
Monitoring Checklist is a product auditing method that helps product owners to evaluate and monitor the ethical impact of their shipped product on their users.
Hippocratic Oath is a qualitative method that aims to help product managers shape the ethical impact of their product. This method encourages designers to reflect on their vow to protect the interest of users while developing a product.
Inspired by Maslow’s Hierarchy model, the goal of this method is to help designers identify both positive and negative impacts of their product on the users.
Tarot Cards of Tech is a set of provocative considerations presented as cards, designed for technology professionals to more deeply consider the impact of their work and to prevent unintended negative impacts.
Microsoft’s Inclusive Design Toolkit is a collection of digital resources and cards for design teams to recognize exclusion, learn from diversity, and design for disabled people.
The Inverted Behavior Model in the Design Ethically Toolkit is an evaluative model, designed for industry teams to critically evaluate design features to reveal their associated user behaviors and consequences.
360 Review is a systems-focused method that provides insight into all of the stakeholders that are impacted by every aspect of the design and deployment of a product.
Black Mirror Brainstorms is an exercise modeled after the “Black Mirror” Netflix series, designed for industry teams to critically brainstorm and evaluate negative impact scenarios of their work in order to properly consider their potential consequences.
Design with Intent is a toolkit card deck and worksheet set, designed for a team of practitioners to approach design and research through intentional exploration of people’s behavior across digital and physical spaces and objects.
Diverse Voices is a guideline for group evaluation, designed for those writing technical documents to be more inclusive in their writing styles and to avoid writing practices that don’t account for diversity.
A software application that helps designers and technology practitioners think through challenging ethical scenarios when developing products.
A game within the Ethics for Designers Toolkit consisting of various components such as moral value cards, name cards, and an overview of moral values, designed for a team of designers to generate ideas while considering a set of values.
Playfully reflect on new technologies within design using privacy, ethics, law and security themed cards.
A worksheet within the Ethics for Designers Toolkit, designed for a team of designers and stakeholders to map value priorities, concerns, and effects of your existing design.
A worksheet within the Ethics for Designers Toolkit, designed for a team of designers to shape, brainstorm, and formulate their design goals for a product through different ethical theories.
A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.
Use a stakeholder analysis to map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. Based on this mapping, list potential harms, benefits, or tensions relating to different stakeholder relationships.
Stakeholder Tokens is a playful and versatile toolkit for identifying stakeholders and their interactions. Stakeholder Tokens facilitate identifying stakeholders, distinguishing core from peripheral stakeholders, surfacing excluded stakeholders, and articulating relationships among stakeholders.
The Ethical Design Scorecard is an assessment technique that is designed to help practitioners investigate the ethical implications of their products and services. The method employs a weighted assessment criteria to determine the ethical implications of different criteria and provides information on areas that require improvement and those that are Read more…
Examine your product or service from a list of perspectives in order to identify, mitigate and account for the actual and potential adverse impact of your solution.
The Value Sensitive Action-Reflection Model is designed to assist stakeholders who do not have experience in design principles and are participating in a co-design session the opportunity to learn about both approaches for designing a tool and also ways of investigating its potential usage context and how they might adversely Read more…
Judgment Call the Game is a team-based game that centers on Microsoft’s principles of ethics, designed for technology professionals to further understand the ethical implications of product work and implement their findings into future work.
De-scription, part of the Ethics for Designers Toolkit, consists of a worksheet that enables a designer duo to deconstruct existing designs and train their moral sensitivity as a designer.
Investigate and analyze the ethical implications in your research and innovation projects with your team using a straightforward collaborative tool.
HuValue is a card-based design tool for thinking about and discussing human values. This tool supports designers with simple but familiar materials during their design process to analyze everything (object, subject, situation) while remaining aware and sensitive of human values.
GenderMag enables software practitioners to find gender-inclusivity “bugs” in their software, and then fix the bugs they find. The core of the GenderMag Method is a gender-specialized cognitive walkthrough and a set of GenderMag personas that focus on five cognitive factors in problem-solving styles.
A guidebook of principles and steps designed to help industry individuals and teams generate designs from a new perspective centered around ethical design principles and practices.
An interactive role-playing game, designed for industry teams to critically engage and think broadly and creatively about potential cybersecurity threats.