Data Ethics Canvas

A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.

Ethical Contract

Ethical Contract is part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to list their main ethical objectives, responsibilities, main design goal and sign to commit to these above listed items. This method continues based on the Ethical Disclaimer method.

Ethical Disclaimer

Ethical Disclaimer is a part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.

Multi-Lifespan Timeline

Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range. This method can be used in conjunction with the Multi-Lifespan Co-Design method.

Empathic Walkthrough

A design method that empowers designers to connect more with the sociocultural context of the user as a means of stimulating empathy for the user and to adequately foreground the problems they might be facing.

Design Fiction Memos

Design fiction memos is a method designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios. It also enables practitioners to explore the power and impact of organizational authority on their work.

Hippocratic Oath

Hippocratic Oath is a qualitative method that aims to help product managers shape the ethical impact of their product. This method encourages designers to reflect on their vow to protect the interest of users while developing a product.

Layers of Effect

Layers of Effect is a method designed to assist designers to evaluate the primary and secondary levels as well as forecast “unintended” as tertiary levels of effects of their product. The end goal is to help designers to re-frame the design of their product.

Tarot Cards of Tech

Tarot Cards of Tech is a set of provocative considerations presented as cards, designed for technology professionals to more deeply consider the impact of their work and to prevent unintended negative impacts.

Motivation Matrix

The Motivation Matrix is intended to engage industry designers and teams in more deeply understanding users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.

Co-Evolve Technology and Social Structure

Co-evolve Technology and Social Structure is a method that encourages designers to engage with both the technological and socio-structural implications in their design space. The end goal is to ensure that the technical design is not considered in isolation with their socio-structural impact. Examples of social structures designers can investigate Read more…

360 Review

360 Review is a systems-focused method that provides insight into all of the stakeholders that are impacted by every aspect of the design and deployment of a product. 

Black Mirror Brainstorming

Black Mirror Brainstorms is an exercise modeled after the “Black Mirror” Netflix series, designed for industry teams to critically brainstorm and evaluate negative impact scenarios of their work in order to properly consider their potential consequences.

Design with Intent

Design with Intent is a toolkit card deck and worksheet set, designed for a team of practitioners to approach design and research through intentional exploration of people’s behavior across digital and physical spaces and objects.

Diverse Voices

Diverse Voices is a guideline for group evaluation, designed for those writing technical documents to be more inclusive in their writing styles and to avoid writing practices that don’t account for diversity.

Envisioning Cards

Envisioning Cards are a set of thirty-two cards that help practitioners to consider the future impact of new technology on the larger community as well as neighbors and friends. This also helps practitioners to examine the entire lifecycle of a product. It used these five lenses to assist in this Read more…

Inclusive Design Toolkit

The Inclusive Design Toolkit is a collection of digital resources and products, designed for professionals to implement inclusive design practices in relation to vision, hearing, thinking, reach/dexterity, and mobility in their workplace practices. Example of elements to consider when evaluating inclusive design practices from the toolkit website.

Moral Agent

A game within the Ethics for Designers Toolkit consisting of various components such as moral value cards, name cards, and an overview of moral values, designed for a team of designers to generate ideas while considering a set of values.

Security Cards

A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.

Stakeholder Tokens

Stakeholder Tokens is a playful and versatile toolkit for identifying stakeholders and their interactions. Stakeholder Tokens facilitate identifying stakeholders, distinguishing core from peripheral stakeholders, surfacing excluded stakeholders, and articulating relationships among stakeholders.

Ethical Design Scorecards

The Ethical Design Scorecard is an assessment technique that is designed to help practitioners investigate the ethical implications of their products and services. The method employs a weighted assessment criteria to determine the ethical implications of different criteria and provides information on areas that require improvement and those that are Read more…

Judgment Call The Game

Judgment Call the Game is a team-based game that centers on Microsoft’s principles of ethics, designed for technology professionals to further understand the ethical implications of product work and implement their findings into future work.

De-scription

De-scription, part of the Ethics for Designers Toolkit, consists of a worksheet that enables a designer duo to deconstruct existing designs and train their moral sensitivity as a designer.

HuValue

HuValue is a card-based design tool for thinking about and discussing human values. This tool supports designers with simple but familiar materials during their design process to analyze everything (object, subject, situation) while remaining aware and sensitive of human values. 

GenderMag

GenderMag enables software practitioners to find gender-inclusivity “bugs” in their software, and then fix the bugs they find. The core of the GenderMag Method is a gender-specialized cognitive walkthrough and a set of GenderMag personas that focus on five cognitive factors in problem-solving styles.