• Cores

  • Intention

  • Audiences

  • Design Phase(s)

  • Context of Use

  • Difficulty Level

  • Framework of Ethics

360 Review

360  Review is a method that provides “comprehensive view of every entity that is affected by the ideation, and creation, shipping, and scaling of the product”(Zhou, 2021)

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Adversary Personas

An interactive role-playing game, designed for industry teams to critically engage and think broadly and creatively about potential cybersecurity threats.

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Black Mirror Brainstorming

Black Mirror Brainstorms is an exercise modeled after the “Black Mirror” Netflix series, designed for industry teams to critically brainstorm and evaluate negative impact scenarios of their work in order to properly consider their potential consequences.

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Co-Evolve Technology and Social Structure

A method that encourages designers to engage with both the technological and socio-structural implications in their design space.

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Data Ethics Canvas

A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.

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De-scription

Worksheet within the Ethics for Designers Toolkit which consists of a worksheet that enables a designer duo to deconstruct existing designs and train their moral sensitivity as a designer. 

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Design Fiction Memos

Designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios.

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Design for Social Accessibility Method Cards

A card deck designed for teams of design practitioners to mediate useful interactions between themselves and disabled people, while enabling designers to center their design work around disabled people’s perspectives.

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Design with Intent

Design with Intent is a toolkit card deck and worksheet set, designed for a team of practitioners to approach design and research through intentional exploration of people’s behavior across digital and physical spaces and objects (Design with Intent, 2022) .

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Dichotomy Mapping

Dichotomy mapping is a framework that helps designers to map and evaluate contrasting aspects — “harmful” and “beneficial”--- of each of their design features. 

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Diverse Voices

Diverse Voices is a guideline for group evaluation, designed for those writing technical documents to be more inclusive in their writing styles and to avoid writing practices that don’t account for diversity.

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Empathic Walkthrough: Idea Generation Through Empathy

A design method that empowers designers to connect more with the sociocultural context of the user as a means of stimulating empathy for the user and to adequately foreground the problems they might be facing.

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Envisioning Cards

Envisioning Cards are a set of thirty-two cards that help practitioners to consider the future impact of new technology on the larger community as well as neighbors and friends. This also helps practitioners to examine the entire lifecycle of a product. It used these eight lenses to assist in this evaluation: Stakeholders, Values, Time, and Pervasiveness.

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Ethical Contract

Ethical Contract is part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to list their main ethical objectives, responsibilities, main design goal and sign to commit to these above listed items. This method continues based on Ethical Disclaimer.

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Ethical Disclaimer

Ethical Disclaimer is a part of the Ethics for Designers Toolkit consisting of a worksheet, designed for a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.

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Ethicography

A method for value discovery, identifying how values were first identified and how these values impacted later design decisions by visualizing the interplay of identified values.

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Ethics Canvas

Investigate and analyze the ethical implications in your research and innovation projects with your team using a straightforward collaborative tool.

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GenderMag

GenderMag enables software practitioners to find gender-inclusivity "bugs" in their software, and then fix the bugs they find. The core of the GenderMag Method is a gender-specialized cognitive walkthrough and a set of GenderMag personas that focus on five cognitive factors in problem-solving styles.

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Hippocratic Oath

A qualitative method that aims to help product managers shape the ethical impact of their product.

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HuValue

A card-based design tool for thinking about and discussing human values.

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Idea Generation through Empathy

Empathic Walkthrough combines the use of Design Heuristics in an engineering classroom context with a method designed to connect students with an understanding of the context of the user, product use setting, and sociocultural milieu.

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Inclusive Design Toolkit

The Inclusive Design Toolkit is a collection of digital resources and products, designed for professionals to implement inclusive design practices in relation to vision, hearing, thinking, reach/dexterity, and mobility in their workplace practices.

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Inverted Behavior Model

An evaluative model, designed for industry teams to critically evaluate design features to reveal their associated user behaviors and consequences. 

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Judgment Call The Game

Consider a product from multiple stakeholder perspectives through a collaborative game.

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Layers of Effect

Layers of Effect is a method designed to assist designers to evaluate the primary and secondary levels as well as forecast “unintended” as tertiary levels of effects of their product. The end goal is to help designers to re-frame the design of their product. 

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Making an Ethical Decision

A software application that helps designers and technology practitioners think through challenging ethical scenarios when developing products.

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Maslow Mirrored

Inspired by Maslow’s Hierarchy model, the goal of this method is to help designers identify both positive and negative impacts of their product on the users. 

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Metaphor Cards

Supports generative metaphorical design thinking around information systems for international justice.

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Microsoft’s Inclusive Design Toolkit

Microsoft's Inclusive Design Toolkit is a collection of digital resources and cards for design teams to recognize exclusion, learn from diversity, and design for disabled people. 

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Model for Informed Consent Online

Model for Informed Consent is an approach for designing informed consent for online products and services. The method was developed to achieve five goals when interfacing with users including, disclosure, comprehension, voluntariness, competence, and agreement.

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Monitoring Checklist

Product auditing method that helps product owners to evaluate and monitor the ethical impact of their shipped product on their users.

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Moral Agent

A game within the Ethics for Designers Toolkit consisting of various components such as moral value cards, name cards, and an overview of moral values, designed for a team of designers to generate ideas while considering a set of values. 

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Moral and Legal Decks

Playfully reflect on new technologies within design using four privacy, ethics, law and security themed cards.

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Moral Value Map

A worksheet within the Ethics for Designers Toolkit, designed for a team of designers and stakeholders to map value priorities, concerns, and effects of your existing design.

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Motivation Matrix

Designed for industry designers and teams to more deeply understand users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.

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Multi-Lifespan Co-Design

Co-design activities and processes that emphasize long(er) term anticipatory futures with implications for multiple and future generations.

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Multi-Lifespan Timeline

Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range.

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Normative Design Scheme

A worksheet within the Ethics for Designers Toolkit, designed for a team of designers to shape, brainstorm, and formulate their design goals for a product through different ethical theories. 

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Re-Shape

Re-Shape is a method designed to educate practitioners about the ethical responsibilities expected of them while they engage in data collection or using data for product design.

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Scenario Co-Creation Cards

Cards built upon Value Sensitive Design methods with the purpose of identifying held values by prompting discussions that lead to implicit and explicit expression.

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Security Cards

A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.

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Security Fictions

A role-playing game designed for teams of software developers to identify various security threats in their software and how to better approach these issues 

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Speculative Enactments

Enact your designs in a speculative setting to record how it performs in a context.

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Stakeholder Analysis

Map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. List various ways in which stakeholders can be affected by “documenting potential benefits, harms and tensions” (Friedman & Hendry, 2019)

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Stakeholder Tokens

Identify and map various stakeholders and their interactions through a playful toolkit.

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Tarot Cards of Tech

Provocative considerations presented as cards, designed for technology professionals to more deeply consider the impact of their work and to prevent unintended negative impacts.

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The Ethical Design Scorecards for Digital Teams

An assessment technique designed to help practitioners investigate the ethical implications of their products and services.

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The Ethics and Inclusion Framework

Examine your product or service (PoS) from a list of perspectives in order to identify, mitigate and account for the actual and potential adverse impact of your solution.

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The Oracle of Transfeminist Technologies

The Oracle of Transfeminist Technologies is a generative series of design contexts presented as cards, intended for designers to draw inspiration from and design with a visionary transfeminist perspective.

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Value Reflection Workbooks

A design technique that allows designers to explore privacy features they should integrate into the design of a digital product right from the development phase of the product.

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Value Sensitive Action Reflection Model

Reflect on your design using designer or stakeholder generated value-sensitive prompts in a co-design activity.

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Value Sketch

Sketching that helps designers and practitioners gain insight into the different kinds of values participants assign to the variable under study.

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Value-Oriented Semi-Structured Interview

Tap into stakeholders’ understandings, views and values about a technology using semi-structured interview questions.

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Values at Play

Value at Play presents initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design.

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White Hat Design Patterns

A guidebook of principles and steps designed to help industry individuals and teams generate designs from a new perspective centered around ethical design principles and practices.

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