360 Review
360 Review is a systems-focused method that provides insight into all of the stakeholders that are impacted by every aspect of the design and deployment of a product.
Context of Use:
Adversary Personas
An interactive role-playing game, designed for industry teams to critically engage and think broadly and creatively about potential cybersecurity threats.
Context of Use:
Black Mirror Brainstorming
Black Mirror Brainstorming is modeled after the "Black Mirror" Netflix series, encouraging industry teams to critically brainstorm and evaluate negative impact scenarios of their work in order to consider potential consequences.
Context of Use:
Co-Evolve Technology and Social Structure
A method that encourages designers to engage with both the technological and socio-structural implications in their design space.
Context of Use:
Data Ethics Canvas
A worksheet questionnaire and action plan, designed for industry teams or individuals to evaluate their work in the context of data ethics and avoid abusing data in their current and future projects.
Context of Use:
De-scription
De-scription enables a designer duo to deconstruct existing designs and train their moral sensitivity as designers.
Context of Use:
Design Fiction Memos
Designed to help practitioners to simulate how the values and ethical positions uncovered from their qualitative research findings can be actuated in practical scenarios.
Context of Use:
Design for Social Accessibility Cards
A card deck designed for teams of design practitioners to mediate useful interactions between themselves and disabled people, while enabling designers to center their design work around disabled people’s perspectives.
Context of Use:
Design with Intent
Design with Intent is a toolkit card deck and worksheet set, designed for a team of practitioners to approach design and research through intentional exploration of people’s behavior across digital and physical spaces and objects.
Context of Use:
Dichotomy Mapping
Dichotomy mapping is a framework that helps designers to map and evaluate contrasting aspects—“harmful” and “beneficial”—of each of their design features.
Context of Use:
Dilemma Postcards
Dilemma Postcards are communicative tools that will allow practitioners to easily express, share, and resolve the dilemmas they face in their everyday practice through stories.
Context of Use:
Diverse Voices
Diverse Voices is a guideline for group evaluation, designed for those writing technical documents to be more inclusive in their writing styles and to avoid writing practices that don’t account for diversity.
Context of Use:
Empathic Walkthrough
A design method that empowers designers to connect more with the sociocultural context of the user as a means of stimulating empathy for the user and to adequately foreground the problems they might be facing.
Context of Use:
Envisioning Cards
Cards that aid practitioners in considering the future impact of new technology, examining the entire lifecycle of a product through five lenses: Stakeholders, Values, Time, Multi-lifespan, and Pervasiveness.
Context of Use:
Ethical Contract
Ethical Contract is designed for a team of designers and stakeholders to list their main ethical objectives, responsibilities, main design goal and sign to commit to these above listed items. This method continues based on Ethical Disclaimer.
Context of Use:
Ethical Design Scorecards
An assessment technique designed to help practitioners investigate the ethical implications of their products and services.
Context of Use:
Ethical Dilemma/Tension Cards
‘‘Ethical-Dilemma/ Tension Cards’’ are elicitation tools to engage individual practitioners to reflect about their present or past ethical dilemmas as well as categorize them using the Tension Cards Categorization Worksheet.
Context of Use:
Ethical Disclaimer
Ethical Disclaimer allows a team of designers and stakeholders to speculate and identify unethical situations that will result from the designs through reflective questions and frame your responsibilities through the design.
Context of Use:
Ethicography
A research method for value discovery, identifying how values were first identified and how these values impacted later design decisions by visualizing the interplay of identified values.
Context of Use:
Ethics Canvas
Investigate and analyze the ethical implications in your research and innovation projects with your team using a straightforward collaborative tool.
Context of Use:
GenderMag
GenderMag enables software practitioners to find gender-inclusivity "bugs" in their software, and then fix the bugs they find through a gender-specialized cognitive walkthrough and a set of personas that focus on five cognitive factors.
Context of Use:
Hippocratic Oath
A qualitative method that aims to help product managers shape the ethical impact of their product.
Context of Use:
HuValue
A card-based design tool for thinking about and discussing human values.
Context of Use:
Inclusive Design Toolkit
The Inclusive Design Toolkit is a collection of digital resources and products, designed for professionals to implement inclusive design practices in relation to vision, hearing, thinking, reach/dexterity, and mobility in their workplace practices.
Context of Use:
Inverted Behavior Model
An evaluative model, designed for industry teams to critically evaluate design features to reveal their associated user behaviors and consequences.
Context of Use:
Judgment Call The Game
Judgment Call the Game is a team-based game that centers on Microsoft’s principles of ethics, designed for technology professionals to further understand the ethical implications of product work and implement their findings into future work.
Context of Use:
Layers of Effect
Layers of Effect is a method designed to assist designers to evaluate the primary and secondary levels as well as forecast “unintended” as tertiary levels of effects of their product. The end goal is to help designers to re-frame the design of their product.
Context of Use:
Making an Ethical Decision
A software application that helps designers and technology practitioners think through challenging ethical scenarios when developing products.
Context of Use:
Maslow Mirrored
Inspired by Maslow’s Hierarchy model, the goal of this method is to help designers identify both positive and negative impacts of their product on the users.
Context of Use:
Metaphor Cards
Supports generative metaphorical design thinking around information systems for international justice.
Context of Use:
Microsoft’s Inclusive Design Toolkit
Microsoft's Inclusive Design Toolkit is a collection of digital resources and cards for design teams to recognize exclusion, learn from diversity, and design for disabled people.
Context of Use:
Model for Informed Consent Online
Model for Informed Consent is an approach for designing informed consent for online products and services, achieving five goals: disclosure, comprehension, voluntariness, competence, and agreement.
Context of Use:
Monitoring Checklist
Product auditing method that helps product owners to evaluate and monitor the ethical impact of their shipped product on their users.
Context of Use:
Moral Agent
A game that allows a team of designers to generate ideas while considering a set of values.
Context of Use:
Moral and Legal Decks
Playfully reflect on new technologies within design using privacy, ethics, law and security themed cards.
Context of Use:
Moral Value Map
A worksheet to allow a team of designers and stakeholders to map value priorities, concerns, and effects of your existing design.
Context of Use:
Motivation Matrix
Designed for industry designers and teams to more deeply understand users’ different motivating factors in order to predict how users could interact with the product in different potential contexts.
Context of Use:
Multi-Lifespan Co-Design
Co-design activities and processes that emphasize long(er) term anticipatory futures with implications for multiple and future generations.
Context of Use:
Multi-Lifespan Timeline
Designed to help technology practitioners imagine the changes that could occur in society in the next 100 years and how their product might contribute to a changing society during that time range.
Context of Use:
Normative Design Scheme
A worksheet that allows a team of designers to shape, brainstorm, and formulate their design goals for a product through different ethical theories.
Context of Use:
Scenario Co-Creation Cards
Cards built upon Value Sensitive Design methods with the purpose of identifying held values by prompting discussions that lead to implicit and explicit expression.
Context of Use:
Security Cards
A set of ethical considerations presented as cards, designed for teams to consider the potential security threats and human impacts their products may have in order to avoid such negative consequences.
Context of Use:
Security Fictions
A role-playing game designed for teams of software developers to identify various security threats in their software and how to better approach these issues
Context of Use:
Speculative Enactments
Enact your designs in a speculative setting to record how it performs in a context.
Context of Use:
Stakeholder Analysis
Use a stakeholder analysis to map direct and indirect stakeholders, organizations, institutions, groups, and societies affected by technology. Based on this mapping, list potential harms, benefits, or tensions relating to different stakeholder relationships.
Context of Use:
Stakeholder Tokens
Identify and map various stakeholders and their interactions through a playful toolkit.
Context of Use:
Tarot Cards of Tech
Provocative considerations presented as cards, designed for technology professionals to more deeply consider the impact of their work and to prevent unintended negative impacts.
Context of Use:
The Ethics and Inclusion Framework
Examine your product or service (PoS) from a list of perspectives in order to identify, mitigate and account for the actual and potential adverse impact of your solution.
Context of Use:
The Oracle of Transfeminist Technologies
The Oracle of Transfeminist Technologies is a generative series of design contexts presented as cards, intended for designers to draw inspiration from and design with a visionary transfeminist perspective.
Context of Use:
Timelines: A World-Building Activity for Values Advocacy
Timelines is a design activity created for an individual or group of technology professionals to engage in perspective-taking scenarios that form discussions about ethics and values in technology.
Context of Use:
Tracing the (Ethical) Complexity
Tracing the (Ethical) Complexity is a mapping toolkit that allows practitioners to map an ecological complexity model consisting of various individual, organizational, or societal factors.
Context of Use:
Value Reflection Workbooks
A design technique that allows designers to explore privacy features they should integrate into the design of a digital product right from the development phase of the product.
Context of Use:
Value Sensitive Action Reflection Model
Reflect on your design using designer or stakeholder generated value-sensitive prompts in a co-design activity.
Context of Use:
Value Sketch
Sketching that helps designers and practitioners gain insight into the different kinds of values participants assign to the variable under study.
Context of Use:
Value-Oriented Semi-Structured Interview
Tap into stakeholders’ understandings, views and values about a technology using semi-structured interview questions.
Context of Use:
Values at Play
Value at Play presents initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design.
Context of Use:
White Hat Design Patterns
A guidebook of principles and steps designed to help industry individuals and teams generate designs from a new perspective centered around ethical design principles and practices.
Context of Use:
Page 1 of 1